Hey, folks, I know it has been a long time since I've made a tutorial, let alone a post....but this is my first ever YouTube tutorial. I've figured out a quick and easy way to make hair cards in Blender that actually align along the head mesh so you don't have to do any superfluous conversions from Hair Curve to Mesh, to Curve and Back to Mesh again. This also makes practically NO USE of the Geometry Nodes. (I hate spiderwebs of Geometry Nodes). Although this is Blender tutorial, it was meant with Character Creator/iClone users in mind. See, Blender made a good move with their new "curves based" Hair System, but they still left a lot to be desired. (No inate Ability to give geometry to Hair Curves similar to Bezier or Path Curves, to tilt, set radius, anything like that, without Geometry Nodes). By happy accident, I created a method that does what we need pretty much instantly.
This is my first ever video tutorial, and there is every chance I may have skipped a step somewhere in making this. I do plan to refine it and make an improved tut later. For now, I hope you will find this useful for making hair cards quickly and fairly painlessly for your CC/iC characters. (For the record, I am still stuck with CC3/iC7).
https://youtu.be/YmeV3Z3L6Rs?si=iu9jpTWy8rJP8LTW

"Incompetence will always prevail so long as evil men stand by and do nothing."
-Martok2112