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kavise100
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kavise100
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 257
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I'm new to animation so excuse me if I'm asking a question that should be obvious. I recently purchased iClone 8 andCC4. After playing with the software and having much fun with it, I'm noticing that the models/actors/meshes don't always deform as I would like and I am not able to fix this by adjusting the skin weights inside of CC4.
I saw a rigging tutorial on YouTube that featured a human mesh with many bones. It was more complex than I would want, but it animated/deformed very nicely. I'm assuming you can't import a rig like that into iClone, but can you create one like that inside of iClone? Or can you do something simple like add bones for the glutes to the base rig so they have spring similar to the breasts? Thanks much for any info
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Peter (RL)
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Peter (RL)
Posted 2 Years Ago
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Group: Administrators
Last Active: Last Year
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Hi... With Character Creator 4 you can import almost any character you want. If you choose the Humanoid (Non-Standard) option the character will be compatible with all iClone motions but will retain the topology, materials and poly count of the original figure. You also have the option to add extra bones and add spring effect to the character. Please see the Humanoid tutorials below. These should help. https://courses.reallusion.com/home/character-creator/characterize
Peter Forum Administrator www.reallusion.com
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kavise100
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kavise100
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
Visits: 257
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Thanks so much for the response and links -
After watching the videos: To add bones it looks like you could export a CC4 Avatar, add bones in Blender, import as Humaniod and paint skin weights for the new bones.
Do you know if there is a disadvantage to working in iCone/CC4 with a Humaniod rig vs. a CC Avatar - like would you lose the ability to work with any of the tools/features or to play the available animation packs? I think I remember seeing a warning on export about bringing a mesh you changed in another app back to CC4/iClone.
I'm actually not ever sure adding bones is what I need to do ..In general: How would you think to solve a problem where you can adjust the skin weights to make the mesh look nice when the character is in standing poses, but not when in sitting poses, or vice versa? Add bones, add mesh, something else?
thanks again for any info
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
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There are few Humanoid vs Standard CC character disadvantages such as inability to utilize CC clothing system, Digital Skin Shaders, SkinGen layering. On the other hand Humanoids are not restricted with fixed poly count, armature structure and skin weights. You may control weird pose deformations for Standard characters with Pose Corrective Morphs. But as I mentioned here https://forum.reallusion.com/FindPost532357.aspx , converting those to iClone type morphs and controlling them during animation is quite tedious.
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AutoDidact
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AutoDidact
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 2.1K,
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In general: How would you think to solve a problem where you can adjust the skin weights to make the mesh look nice when the character is in standing poses, but not when in sitting poses, or vice versa? Add bones, add mesh, something else? You seem to be describing automatic “joint corrective morphs” or “joint driven Blend shapes” that are triggered based on how the bones are deforming the mesh. This ability exists in rigs in the major 3DCC’s (and even Daz studio to some degree) But not in iclone/cc4 in any automated fashion
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kavise100
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kavise100
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 44,
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Thanks for the info - that is very helpful. Regarding Humanoid and the clothing system: I noticed that not only you can't use clothes that exist, but you also can't import clothes made outside of CC4 because if you go to create accessory and import an FBX, the option to "transfer skin weights" is not available. That being the case, how would you crate clothing for a humanoid character? Is there a way to turn a prop into clothing (that deforms)?
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
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Is there a way to turn a prop into clothing (that deforms)? Not currently. CC weights transfer is limited to Standard armature. You'd have to "dress" Humanoid characters outside of CC in apps such as Blender.
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