Profile Picture

HDR fft bloom kernel ?

Posted By Kalex 3 Years Ago
You don't have permission to rate!
Author
Message
Ascensi
Ascensi
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 262, Visits: 1.9K
It's odd that we can't even find this in the manual using search. Maybe Reallusion staff can update the information and provide feedback about it here? I'd like to have more control over how bloom scatters the light bounce. 

Store Page Link 
https://forum.reallusion.com/uploads/images/906a14b0-c792-4382-99ee-7dfe.jpg
AMD 4.5 GHz 16 Cores  | 128 GB | RTX 4090 | Window11 | Houdini FX 18.5 | Zbrush 2023 | Maya 2014 | Adobe CS6 | Sonar Producer X3 | iC8, CC4 | DTS Master Audio Suite | Perception Neuron 32 Alum Edition | Akeytsu 

Kalex
Kalex
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (4.6K reputation)Distinguished Member (4.6K reputation)Distinguished Member (4.6K reputation)Distinguished Member (4.6K reputation)Distinguished Member (4.6K reputation)Distinguished Member (4.6K reputation)Distinguished Member (4.6K reputation)Distinguished Member (4.6K reputation)Distinguished Member (4.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 602, Visits: 6.5K
Hello everyone,

I just saw there is a new function in the HDR section, but couldn't find anything related to it in the manual or youtube page. I know "fft bloom kernel" is a method used since Unreal 4 but have no clue how it works, or what kind of texture should we import to make it work. Anyone know something more about it ?

Thanks in advance !

Kalex



Reading This Topic