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By Kalex - 3 Years Ago
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Hello everyone,
I just saw there is a new function in the HDR section, but couldn't find anything related to it in the manual or youtube page. I know "fft bloom kernel" is a method used since Unreal 4 but have no clue how it works, or what kind of texture should we import to make it work. Anyone know something more about it ?
Thanks in advance !
Kalex
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By Ascensi - 2 Years Ago
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It's odd that we can't even find this in the manual using search. Maybe Reallusion staff can update the information and provide feedback about it here? I'd like to have more control over how bloom scatters the light bounce.
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