Hello,
I just got CC4 and I'm wanting to import an FBX accessory with multiple textures, but when it comes into CC4 it's uv's get tweeked/combined/erased, so the embedded textures can no longer be applied to the object. The object has multiple material ID's, each with it's own set of UV's and a separate material applied: Picture a T-shirt split down the middle with all the polygons on the right assigned to material A and all the polygons on the left assigned to material B (my screen shot shows a ball, but it's the same idea)
If I import this to Blender or Max, the UV data is intact, but
When it's imported to CC4 it shows up white, and with only a single material applied, and a single set of uv's (as far as I can tell, but I have not figured out how to unwrap in CC4)
Since the UV mapping gets wiped out on import, I'm wondering if I can just completely re-map and re-texture it in CC4? Is it possible to uv map an accessory in CC4 with two materials, each with it's own set of uvs?
Thanks much for any info