Profile Picture

Body UVs Not Updating

Posted By vallikkodesign Last Year
You don't have permission to rate!
Author
Message
vallikkodesign
vallikkodesign
Posted Last Year
View Quick Profile
New Member

New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 6, Visits: 41
Hi, I'm using a zbrush+maya+CC4 workflow. I recently updated the UVs of my character's body to ensure they were properly unfolded for new, stylized proportions. After a few issues, I managed to get the body .obj (with new UVs) linked back to CC4 and they are now properly updating using GoZ. However, the UVs don't appear to have updated. When I GoZ the body from Zbrush > CC4 and select the "update" option, I would expect that the default skin maps no longer look right because they will not match my new UVs, however the mesh is importing and visually staying the same with default CC4 maps active.

How can I update my character's body in CC4 so that it is not using default CC4 UVs, and is instead using my updated UVs? I have painted maps for the character (using new UVs) that I cannot visualize in CC4 due to the mesh retaining the default CC4 UVs.

If anyone has any ideas on how to troubleshoot this, it would be greatly appreciated!

Thanks!
animagic
animagic
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: 4 hours ago
Posts: 15.8K, Visits: 31.3K
Peter (RL) or somebody else more knowledgeable would have to confirm, but as far as I know you can not change the UV mapping of CC characters. The reason would be that other assets would no longer map correctly.



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

vallikkodesign
vallikkodesign
Posted Last Year
View Quick Profile
New Member

New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 6, Visits: 41
Hey animagic,

Thanks for you response. I had assumed that synergy with other assets and features within CC4 would be linked to the mesh topology and vertex order more so than the UVs. I wouldn't be concerned with a loss in functionality of features like skingen etc. As long as rigging and skinning were maintained, along with expressions/blendshapes, then I'd be content.

If changing UVs on the character breaks everything, then perhaps I'll just have to move away from a CC4 workflow and compile and final my characters elsewhere. I was hoping that at worst, I could export the character, detach from rigging and skinning (save weights using a plugin), update the UVs, and then reapply skinning weights etc.

Hopefully there's another solution to this.
4u2ges
4u2ges
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)Distinguished Member (22.3K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.3K, Visits: 16.4K
The only other option is to convert your character to Humanoid.
You'd loose DHS, skingen and ability to dress character in CC.

You should be able to save face profile, export character as FBX and re-import as Humanoid with CC_G3Character HIK profile.
Then restore saved face profile. I am not sure if you'd be able to work with GoZ at this point as I work with Blender pipeline.

But otherwise, if you work with Humanoid character externally, you should be able to preserve changes made to UV and skin weights (which are restricted for Standard characters)
and then re-import back to CC.




vallikkodesign
vallikkodesign
Posted Last Year
View Quick Profile
New Member

New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)New Member (77 reputation)

Group: Forum Members
Last Active: 2 Months Ago
Posts: 6, Visits: 41
Thanks for the info 4u2ges. I'll consider my options and figure out the best way forward!



Reading This Topic