Hi, I'm using a zbrush+maya+CC4 workflow. I recently updated the UVs of my character's body to ensure they were properly unfolded for new, stylized proportions. After a few issues, I managed to get the body .obj (with new UVs) linked back to CC4 and they are now properly updating using GoZ. However, the UVs don't appear to have updated. When I GoZ the body from Zbrush > CC4 and select the "update" option, I would expect that the default skin maps no longer look right because they will not match my new UVs, however the mesh is importing and visually staying the same with default CC4 maps active.
How can I update my character's body in CC4 so that it is
not using default CC4 UVs, and is instead using my updated UVs? I have painted maps for the character (using new UVs) that I cannot visualize in CC4 due to the mesh retaining the default CC4 UVs.
If anyone has any ideas on how to troubleshoot this, it would be greatly appreciated!
Thanks!