Profile Picture

Bones problem with older DAZ model import

Posted By urig_774605 2 Years Ago
You don't have permission to rate!
Author
Message
urig_774605
urig_774605
Posted 2 Years Ago
View Quick Profile
Junior Member

Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 6, Visits: 152
Thank you for your reply. I've seen this and installed Blender to make the bones. The problem was that many bones at the re-import have false orientation. So I tried it in my good old 3DS Max and now I got all the bones I need... and more.
Only problem now are the skin weights. I'm working on 'em at the moment. Btw: What are the Twist bones for and how should I skin weight them?
Peter (RL)
Peter (RL)
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: Last Year
Posts: 23.1K, Visits: 36.6K
Hi...

Please take a look at the tutorial below. This might help to add the additional bones you need.

https://courses.reallusion.com/home/character-creator/characterize?v=character-creator-4-tutorial-assigning-extra-bones


                                                                

Peter
Forum Administrator

www.reallusion.com


urig_774605
urig_774605
Posted 2 Years Ago
View Quick Profile
Junior Member

Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)Junior Member (120 reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 6, Visits: 152
Hi, all. 
I have to animate a lizard/salamander. After a not so nice modeling of one I decided, to buy one. So I found this gecko at the DAZ site. It is an converted model form Poser to Genesis 2. After a little work to insert one more bone in the feet I got a nice imported model. Unfortunately without the correct facial bone set. 
I tried to AccuRig the new CC character again and - yeah - I got the facial bones... unfortunately this time the essential tail & toe bones are gone. Have someone a solution to get both worlds of bones into one character???




Reading This Topic