Bones problem with older DAZ model import


https://forum.reallusion.com/Topic544638.aspx
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By urig_774605 - 2 Years Ago
Hi, all. 
I have to animate a lizard/salamander. After a not so nice modeling of one I decided, to buy one. So I found this gecko at the DAZ site. It is an converted model form Poser to Genesis 2. After a little work to insert one more bone in the feet I got a nice imported model. Unfortunately without the correct facial bone set. 
I tried to AccuRig the new CC character again and - yeah - I got the facial bones... unfortunately this time the essential tail & toe bones are gone. Have someone a solution to get both worlds of bones into one character???

By Peter (RL) - 2 Years Ago
Hi...

Please take a look at the tutorial below. This might help to add the additional bones you need.

https://courses.reallusion.com/home/character-creator/characterize?v=character-creator-4-tutorial-assigning-extra-bones
By urig_774605 - 2 Years Ago
Thank you for your reply. I've seen this and installed Blender to make the bones. The problem was that many bones at the re-import have false orientation. So I tried it in my good old 3DS Max and now I got all the bones I need... and more.
Only problem now are the skin weights. I'm working on 'em at the moment. Btw: What are the Twist bones for and how should I skin weight them?