Hi,
I'm trying to rig a static mesh of a human skeleton (which does not have a skeleton, ironically). Bought it off the Unreal Marketplace and it's not rigged.
I exported the SM from Unreal but the FBX comes into Accurig with a collision mesh that, after rigging it creates a very distorted and nonsensical rig.
I tried removing the collision mesh, but get this error in Accurig after importing the FBX and clicking "rig body": "Error detected while evaluating body joints"
Does anyone have any ideas to solve this?
Thanks!