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By norton_842739 - 2 Years Ago
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Hi, I'm trying to rig a static mesh of a human skeleton (which does not have a skeleton, ironically). Bought it off the Unreal Marketplace and it's not rigged. I exported the SM from Unreal but the FBX comes into Accurig with a collision mesh that, after rigging it creates a very distorted and nonsensical rig. I tried removing the collision mesh, but get this error in Accurig after importing the FBX and clicking "rig body": "Error detected while evaluating body joints" Does anyone have any ideas to solve this? Thanks!
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By Jameskuehn - Last Year
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Hilarious! I have near the same problem. Did you resolved?
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