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macodys
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macodys
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 1,
Visits: 33
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When will the Auto Setup Plugin be released for the new UE version 5.3? I tried to upgrade my unreal project to 5.3 (without the plugin) and the skeleton seems to be broken. I think the plugin will fix this issue. Did anyone else experienced this issue?
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Rubberdog
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Rubberdog
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 5,
Visits: 65
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Looking for the 5.3 update myself, kinda can't move forward with my project now I have moved everything over to Unreal 5.3
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daniel_694667
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daniel_694667
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 8,
Visits: 26
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I'd also be interested in knowing this, I tried installing the latest version of the plugin to 5.3 and I got an error that it couldn't be compiled which was frustrating. It was just a fresh project so I haven't lost much work and can migrate to 5.2 easily but it's still annoying.
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animagic
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animagic
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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daniel_694667 (9/22/2023) I'd also be interested in knowing this, I tried installing the latest version of the plugin to 5.3 and I got an error that it couldn't be compiled which was frustrating. It was just a fresh project so I haven't lost much work and can migrate to 5.2 easily but it's still annoying.
What is annoying is that every Unreal Engine update seems to break the plugin, which to me really seems to be a problem on Unreal's side. The update came out on September 6, so give RL some time.
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ArcaneManifest
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ArcaneManifest
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 34
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I dont really get why they need TIME - they should have gotten it working the second 5.3 came out as beta - how much can really change in regards to their plugin ? Why make all their customers wait to be on the cutting edge - and the fact its been out for almost a month and still nothing is ridiculous
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outlander999
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outlander999
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3,
Visits: 66
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I found a nice hack. You can create a UE 5.2 project and use the plugin as usual to import a CC4 character. Then, use unreal’s move asset feature to move the character to a 5.3 project. It doesn’t break anything and all the dependent assets are moved over fine.
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simon.allen
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simon.allen
Posted 2 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 4,
Visits: 31
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The updates are coming pretty fast too. UE 5.2 had barely dropped and then Unreal 5.3 was upon us.
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Pimeine
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Pimeine
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 72
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Hello, Thanks for the reply.
I will wait too and if it takes some times I'll re-download UE 5.2 and migrate the imported character to 5.3, this works fine aswell.
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alldayjunk
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alldayjunk
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 65
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Hopefully they are updating things so that not only does it use the UE4 skeleton but also the UE5 new setup. If they are doing all that I can happily wait.
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animagic
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animagic
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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ArcaneManifest (9/23/2023) I dont really get why they need TIME - they should have gotten it working the second 5.3 came out as beta - how much can really change in regards to their plugin ? Why make all their customers wait to be on the cutting edge - and the fact its been out for almost a month and still nothing is ridiculous It seems that you hardly know anything about software development. Besides, RL has more to do than chasing after Unreal updates. Unreal should be the one to make sure that third-party plugins keep working between versions, but obviously they don't care.
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