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snake.silva
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snake.silva
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 18
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forget the plugin, the skeleton seems to be different (the new accurig skeleton) and it broke my older accurig skeleton inside unreal. (either names changed or bones seem to have been added?)
i would love to see an actual proper export settings into unreal format that mapped the bones names correctly. or at the very least, being able to export older versions of the accurig so it didnt break my skeleton. now im in a situation i either have to do an ik rig from the old rig to the new rig and convert hundreds of animations...
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cjguerrerocreation
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cjguerrerocreation
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 4,
Visits: 82
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I don't understand why reallusion is taking so long to addapt their plug in. Other plug in authors, some of them small or indies had theirs ready in just a few days after the release of 5.3. We are talking of more than a month since 5.3 and we are already in 5.3.1. I also think the Reallusion plug in could easily add some basic features like an IK retarget and a control rig. I have created mines for my projects and it's pretty helpful.
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eulersosa
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eulersosa
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 55,
Visits: 235
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I just used cc3 to create a character and put the character into FPS game starter kit(5.3.1). As a zombie and it worked great. No auto setup.
The difference between stupidity and genius is genius has its limits -- Albert Einstein
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animagic
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animagic
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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ArcaneManifest (9/23/2023) I dont really get why they need TIME - they should have gotten it working the second 5.3 came out as beta - how much can really change in regards to their plugin ? Why make all their customers wait to be on the cutting edge - and the fact its been out for almost a month and still nothing is ridiculous It seems that you hardly know anything about software development. Besides, RL has more to do than chasing after Unreal updates. Unreal should be the one to make sure that third-party plugins keep working between versions, but obviously they don't care.
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alldayjunk
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alldayjunk
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 10,
Visits: 65
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Hopefully they are updating things so that not only does it use the UE4 skeleton but also the UE5 new setup. If they are doing all that I can happily wait.
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Pimeine
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Pimeine
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 3,
Visits: 72
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Hello, Thanks for the reply.
I will wait too and if it takes some times I'll re-download UE 5.2 and migrate the imported character to 5.3, this works fine aswell.
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simon.allen
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simon.allen
Posted 2 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 4,
Visits: 31
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The updates are coming pretty fast too. UE 5.2 had barely dropped and then Unreal 5.3 was upon us.
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outlander999
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outlander999
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 3,
Visits: 66
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I found a nice hack. You can create a UE 5.2 project and use the plugin as usual to import a CC4 character. Then, use unreal’s move asset feature to move the character to a 5.3 project. It doesn’t break anything and all the dependent assets are moved over fine.
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ArcaneManifest
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ArcaneManifest
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 1,
Visits: 34
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I dont really get why they need TIME - they should have gotten it working the second 5.3 came out as beta - how much can really change in regards to their plugin ? Why make all their customers wait to be on the cutting edge - and the fact its been out for almost a month and still nothing is ridiculous
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animagic
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animagic
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
Posts: 15.8K,
Visits: 31.4K
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daniel_694667 (9/22/2023) I'd also be interested in knowing this, I tried installing the latest version of the plugin to 5.3 and I got an error that it couldn't be compiled which was frustrating. It was just a fresh project so I haven't lost much work and can migrate to 5.2 easily but it's still annoying.
What is annoying is that every Unreal Engine update seems to break the plugin, which to me really seems to be a problem on Unreal's side. The update came out on September 6, so give RL some time.
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