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AutoSetup for 3dsMax Beta (First release)

Posted By nabisthe 2 Years Ago
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AutoSetup for 3dsMax Beta (First release)

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malin.sweers
malin.sweers
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Hello

Im using that CC Auto Setup for 3ds Max and hope u can help me with some questions.
So i have an CC Character exported -
in 3dmax in the CC Auto Setup i add the fbx and the json and import.
then i generate the CAT rig - at this moment there arms change a bit and get slight angled - changing the orginal fbx pose.
is there an way to avoid this change ?

i follow up a tutorial
https://www.youtube.com/watch?v=dQiebNuBUXI
wich is about skinning bones direct to the catrig.
- this is done by 3dsmax ´s default SkinUtiliys , in a step you need to remove the skin modifier - the mesh snaps back to its orginal state ,while the catrig stays in this modified state.
also
i need to edit the cat rig - and make use of some twistbones that are in the CC bones.
my python knowledge is very limited. i tryed to understand how all this works.
i found a cat_data.json wich looks like this is used to align the CAT to the CC bones ,right ?
then there is a data.json wich looks like defining a hirarchy based on the CC bones ..guess.
also a cat.pyc and cat_make_mapping-json.pyc but these are ofc allrdy compiled.

is there any way for me to :
1. extend the CAT rig by twist bones somewhere in this files -before executing the cat rig generation in 3dsmax:
   also i would like to reduce the 5 Toes to 1
2. skip the transforms where the CAT rig gets slightly moved at the Arms
3. have the CAT rig parts named different ( in order to skip the renaming script from the video mentioned above)

hope u can help me

Dream Think Lab
Dream Think Lab
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Hi Nabisthe,

Any plans to update your script to support CC4 characters?

Thanks,
TRavis
animagic
animagic
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jlepleux.3dartiste (4/7/2024)
Thank you for this work. I don't understand why Reallusion didn't design it themselves. Especially for 3DS max Vray. Good work.

All these things require a lot of work and subsequent maintenance, especially if there is new version of the host application that breaks things. RL simply doesn't have the resources for this.



jlepleux.3dartiste
jlepleux.3dartiste
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Thank you for this work. I don't understand why Reallusion didn't design it themselves. Especially for 3DS max Vray. Good work.
Dream Think Lab
Dream Think Lab
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Shut up and take my money!!!!!  This is awesome and so incredibly easy.  Thank you.  I had practically set Character Creator aside because it was too much of a pain to rig the characters in Max, and here you went and made it a few-click process.

I hope you continue to develop.
dentoptshop
dentoptshop
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I need an employee who can make renders from a stl file for a customer dentopt.com. who will help?
davood.kharmanzar
davood.kharmanzar
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@nabisthe

its awesome ...
hope RL support it :]
nabisthe
nabisthe
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I don't have 2020, so I cannot test it. But I guess it may not work because of different Python versions.
aranbenjo79
aranbenjo79
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hi, can i install it in 3ds max 2020?
nabisthe
nabisthe
Posted 2 Years Ago
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Okay, I forgot that for 2024, we need to use a different download link. Please try this one.
https://drive.google.com/file/d/1Ros0Vdh_BjVb9GGoCXYJTHOnMbWdQnwD/view?usp=sharing

makeshiftdan (11/4/2023)
Traceback (most recent call last):
  File "RLSDK.py", line 302, in RLSDK.AutoSetup.browse_texturefolder
AttributeError: 'AutoSetup' object has no attribute 'label_texturefolde



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