By nabisthe - 2 Years Ago
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Hi, All Finally, I have temporarily completed the first version of the script, hoping it can assist some users who, like me, are using Max. Basically, I've completed most of what I wanted to do, but there are likely still many imperfections. I hope that if anyone encounters any issues or has suggestions after using it, they can leave a comment on this post. If I have the time, I will do my best to address them.
The download link is here. For 2023 https://drive.google.com/file/d/1Zqbnw0VBzpLAJTURyqaOea8VEG8tKltW/view?usp=drive_link For 2024 https://drive.google.com/file/d/1Ros0Vdh_BjVb9GGoCXYJTHOnMbWdQnwD/view?usp=sharing
And you can find instructions on how to use it and some basic operations explained here. https://tide-growth-0bd.notion.site/Auto-Setup-for-3dsmax-b37dd10394b542f98ffab3a6a4699e92
I hope it's helpful to everyone.
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By makeshiftdan - 2 Years Ago
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This is really cool! I was able to get it installed on max 2023 but 24 says:
Traceback (most recent call last): File "main.py", line 14 File "C:\Program Files\Autodesk\3ds Max 2024\Python\Lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py", line 148, in '_import' function File "<string>", line 8, in 'find' function ModuleNotFoundError: No module named 'RLSDK'
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By makeshiftdan - 2 Years Ago
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Traceback (most recent call last): File "RLSDK.py", line 302, in RLSDK.AutoSetup.browse_texturefolder AttributeError: 'AutoSetup' object has no attribute 'label_texturefolde
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By nabisthe - 2 Years Ago
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Okay, I forgot that for 2024, we need to use a different download link. Please try this one. https://drive.google.com/file/d/1Ros0Vdh_BjVb9GGoCXYJTHOnMbWdQnwD/view?usp=sharing
makeshiftdan (11/4/2023)
Traceback (most recent call last): File "RLSDK.py", line 302, in RLSDK.AutoSetup.browse_texturefolder AttributeError: 'AutoSetup' object has no attribute 'label_texturefolde
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By aranbenjo79 - 2 Years Ago
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hi, can i install it in 3ds max 2020?
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By nabisthe - 2 Years Ago
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I don't have 2020, so I cannot test it. But I guess it may not work because of different Python versions.
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By davood.kharmanzar - Last Year
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@nabisthe
its awesome ... hope RL support it :]
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By dentoptshop - Last Year
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I need an employee who can make renders from a stl file for a customer dentopt.com. who will help?
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By Dream Think Lab - Last Year
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Shut up and take my money!!!!! This is awesome and so incredibly easy. Thank you. I had practically set Character Creator aside because it was too much of a pain to rig the characters in Max, and here you went and made it a few-click process.
I hope you continue to develop.
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By jlepleux.3dartiste - Last Year
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Thank you for this work. I don't understand why Reallusion didn't design it themselves. Especially for 3DS max Vray. Good work.
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By animagic - Last Year
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jlepleux.3dartiste (4/7/2024)
Thank you for this work. I don't understand why Reallusion didn't design it themselves. Especially for 3DS max Vray. Good work. All these things require a lot of work and subsequent maintenance, especially if there is new version of the host application that breaks things. RL simply doesn't have the resources for this.
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By Dream Think Lab - Last Year
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Hi Nabisthe,
Any plans to update your script to support CC4 characters?
Thanks, TRavis
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By malin.sweers - Last Year
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Hello
Im using that CC Auto Setup for 3ds Max and hope u can help me with some questions. So i have an CC Character exported - in 3dmax in the CC Auto Setup i add the fbx and the json and import. then i generate the CAT rig - at this moment there arms change a bit and get slight angled - changing the orginal fbx pose. is there an way to avoid this change ?
i follow up a tutorial https://www.youtube.com/watch?v=dQiebNuBUXI wich is about skinning bones direct to the catrig. - this is done by 3dsmax ´s default SkinUtiliys , in a step you need to remove the skin modifier - the mesh snaps back to its orginal state ,while the catrig stays in this modified state. also i need to edit the cat rig - and make use of some twistbones that are in the CC bones. my python knowledge is very limited. i tryed to understand how all this works. i found a cat_data.json wich looks like this is used to align the CAT to the CC bones ,right ? then there is a data.json wich looks like defining a hirarchy based on the CC bones ..guess. also a cat.pyc and cat_make_mapping-json.pyc but these are ofc allrdy compiled.
is there any way for me to : 1. extend the CAT rig by twist bones somewhere in this files -before executing the cat rig generation in 3dsmax: also i would like to reduce the 5 Toes to 1 2. skip the transforms where the CAT rig gets slightly moved at the Arms 3. have the CAT rig parts named different ( in order to skip the renaming script from the video mentioned above)
hope u can help me
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