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jeff.davies
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jeff.davies
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 300,
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
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And this one is a bit more advanced. It allows to preserve Upper body movements and clear only Legs and then Root and Hip bones from a target clip with Curve Editor. A bit more tweaking would also be involved to align and make a transition as smooth as possible.
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4u2ges
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4u2ges
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
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I posted a video years back for IC7, but cannot find it anymore. There is no need for the fancy GUI to do that. Once you understand the idea you may swap anything with anything between clips. The idea is to clear the motion for specific bones and then replicate one or more keyframes from another clip for the same bones.
The only limitation is, that if you select Torso, you must select both legs as well, or else use IK "trap" to keep legs in place.
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jeff.davies
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jeff.davies
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 300,
Visits: 1.5K
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Poses are all well and good but I want to copy portions of animations. My base animation is a sitting character (with the whole body moving slightly, as we humans do) and then copy over just the arm animations that are gesticulating wildly. I would like to be able to copy over specific animation channels (arms, hands, legs, even parts of facial animations). It may be a wishlist item for now, but this kind of capability would help elevate iClone to a new level in the animation industry.
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
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animagic
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animagic
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Month
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I have been using the Copy Pose option in the Motion Editor. In your case, I would do the reverse: use the standing motion, but copy the sitting pose from the first motion (excluding arms and possibly head) to the second motion. I don't know if that would work. I have only copied poses between two similar animations.
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Mark McKinney
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Mark McKinney
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 51,
Visits: 293
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from what your earlier post describes - mixing a sitting motion for lower body and crossed arms upper body motion it looks like you could just use the upper body crossed arms and then go in and delete the lower body and hips - then manually pose the character into the seated position you were looking for - anyway - good luck
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jeff.davies
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jeff.davies
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 300,
Visits: 1.5K
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Mark McKinney
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Mark McKinney
Posted 2 Years Ago
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Group: Forum Members
Last Active: 7 Months Ago
Posts: 51,
Visits: 293
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Did you get a solution for mixing animations? - I just found your post when I was looking for a way to combine animations I made using Sony Mocopi and Glycon3D for the Quest 2 - I have used Motion Puppet many times to add lower body to an existing upper body animation by "masking out" the lower - I don't have a clue how to blend the two files together - hope you find yours
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jeff.davies
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jeff.davies
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 300,
Visits: 1.5K
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After watching Kai's tutorial on the Pose Mixer ( https://www.youtube.com/watch?v=Ku4gt7g1QgA) I started playing with it and immediately ran into trouble. I have an existing sitting inmation and I used the Pose Mixer to select only the arms, then added another animation into the mix (a Standing Arms Criossed responnse from the MixMoves 200 Communications pack) and the character transitions from sitting to standing, which was NOT expeccted. I now see that the Pose Mixer is literally named. You cannot mix in another animation, you MUIST mix in only a pose, then the masking works as advertised. I think oit would be a great addition to have the Pose Mixer also support animations. In my example at the top, only the arm animation woild be copied into my motion timeline and the remaining animation data would be untouched. Has anyone else dealt with this before? Is there a better approach for me to use when mixing animations? EDIT: Now I see the guidance aboput posting to the feedback tracker. I'll post this there now. Sorry.
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
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