I created a short little clip of a camera circling around a wagon moving through a forest, but the path for the camera to follow is not good and is challenging for me to edit.
The camera still looked at the wagon, but sometimes it was up through the ground and the view was coming from really bad angles.
I added the mini viewport to watch what the camera was doing while I was editing points in Preview. I hid the trees. Even then, it was very hard to see what I should be doing to correct the path.
When adding points, I got huge long bezier curve handles and very sharp turns on my smooth curve.
There are several examples of Reallusion and other people creating and editing a short path with nothing else in the scene and in those videos, the path doesn't do the strange things mine did.
I realize that I still have a little more learning to do - bezier curves were hard when I started working with vectors in 2D :)
But is there an easier way to approach editing a path in a full scene so you don't go through trees and such?
Thanks!