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Visame 1:1 blend shapes of characters imported into Unity are different

Posted By system.license 2 Years Ago
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Visame 1:1 blend shapes of characters imported into Unity are...

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system.license
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system.license
Posted 2 Years Ago
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When I import a character set to Visame 1:1 in cc4 into Unity, the blendshapes do not carry over correctly.

It seems that the blendshape of the chin is not being taken over correctly. The rest of the face is fine.

Is there any way to fix this problem?

I am using a translator for this text.
https://forum.reallusion.com/uploads/images/5eb92f04-97d9-490c-a529-1766.png




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