mrtobycook (8/26/2023)
Everyoneβs tests look amazing! Iβm slammed at work so Iβm sorry I havenβt had a chance to reply properly to your messages.
Marc: thereβs lots of ways to fix this, but the best way is to make sure youβre settings your calibration pose properly before you record. Are you definitely doing that? No
matter what shape your mouth makes when itβs βneutralβ, it should then remember that. So no matter what your mouth does it should look good.
But yes itβs definitely possible to add more features to performance magik and I definitely will.
You can also use the curve editor in iClone to really easily achieve what youβre asking.
Thank you so much for your answer. It's better now with the calibration that I didn't find....
On other subject , I find this very interesting here :
http://filmicworlds.com/blog/solving-face-scans-for-arkit/my knowledge being zero in programming I did not understand everything.
However he seems to say that the Arkit of the Iphone would have problems in certain situations.
"
ARKit under-the-hood has a very specific meaning for each of the shapes. The solver on the iPhone expects the combinations of shapes to work a certain way.
And there are many circumstances where two shapes are activated in a way that counteract each other.
ARKit uses combinations of these shapes to make meaningful movements to the rig,
but if the small movements in your rig donβt match the small movements in the internal solver
then the resulting animation falls apart.
And thatβs why my previous tests of ARKit failedβ¦"I noticed that sometimes the livelinkFace did not reproduce the shape of my lips correctly.