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New video about my new iClone plug-in: Import facial animation (coming soon)

Posted By mrtobycook Last Year
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New video about my new iClone plug-in: Import facial animation (coming...

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mrtobycook
mrtobycook
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Hi everyone,

I have a new plug-in coming soon, that imports a variety of formats (Rokoko Studio, FaceCap, LiveLink Face ARkit, LiveLink Face MetaHuman) and I've made a video that runs through everything you can do:


And there's also an example video showing the results of full body and face Rokoko import:
https://www.youtube.com/watch?v=ErAN_EmHM1w&ab_channel=TobyVirtualFilmer

I'll be making more soon, but just wanted to at least show something working.

If anyone is interested in testing the plug-in, please let me know! It's just me as the solo developer, so I would really appreciate people trying it before I release it properly LOL.

Toby.



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https://forum.reallusion.com/uploads/images/d11fc97b-7387-4f19-bb1e-0785.png
virtualfilmer.com | youtube

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Last Year by mrtobycook
charly Rama
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Hi Toby. Nice work, could it import MH facial made with MHA ? I'm interested


     


mrtobycook
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Yes, it will allow you.

You have to render only in Unreal thought. What I mean is, you can’t apply metahuman animator animation to cc4 characters or anything else and then render them outside of Unreal. All animation derived from MetaHuman Animator must be applied to a MetaHuman before rendering, and then rendered only inside Unreal Engine.

With MHA you can click to read their terms of service. And that’s how I read it. But it’s not 100% clear!

but to me It’s like when they make MetaHuman scene files available in Maya format (which they still do), but you can’t render in Maya legally. You can animate inside Maya, but then you have to go to unreal. They want all MetaHuman and MetaHuman Animator stuff rendered only within Unreal.

Luckily the iClone to unreal workflow is fantastic! So as long as you import the MHA animation then don’t render, but rather animate in iClone then transfer to unreal for rendering, I believe that is AOK! But that is not a legal opinion. I can’t get a clear answer unfortunately Smile

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https://forum.reallusion.com/uploads/images/d11fc97b-7387-4f19-bb1e-0785.png
virtualfilmer.com | youtube

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Last Year by mrtobycook
charly Rama
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Ok I see. Anycase, I'm interested of trying this plugin


     


StyleMarshal
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Awesome !!!  👍  I wanne test it too 😁
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Last Year by Bassline303
rosuckmedia
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Hi Toby
Very cool,👍👍 I would also like to test it.
Greetings Robert.
charly Rama
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Thing that makes me smile is : If someone  shows a video animation on youtube for example, how people can tell it was rendered at this software or this  ? I think nobody can't.


     


StyleMarshal
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I don't think there are problems for normal YT videos but if you make money with it you should do legal renderings 😁
Also it is not really clear if it is not allowed to use MHA "data" with other DCCs. Clear is that MHs have to be rendered in UE.
Epic is taking care of Meta Humans but the input of MHA is your own content generated by the engine.
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Last Year by Bassline303
charly Rama
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Yeah, that's clear. Anycase, I never make money with my videos, just for fun BigGrin


     


mtakerkart
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Hi mrtobycook,

I'm really interested in your plugin but to stay in Iclone.
As you can see Reallusion does everything it can to make use of
their software very easy and quick to learn. That's why I would never
produce film with Unreal because it is impossible by a one man Band.
However I would be willing to learn how to do a facial mocap in unreal if your plugin
would import the face animation into Iclone and then save it into IMotionPlus
and apply it to all my CC4 characters in Iclone.
I have already bought the mocapHelmet from JSFILMZ and I am ready to invest in an Iphone 12,
I am also ready to buy the helmet with camera from FACEGOOD which is compatible with MetaHuman.
MetaHuman's quality facial mocap is the only thing I need to be able to
produce my movies in Iclone. I now master PopCorn particles and I can assure you that Iclone 8 is really surprising.

Marc
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Last Year by mtakerkart



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