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kissmecomix
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kissmecomix
Posted 2 Years Ago
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Group: Forum Members
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nevermind in the end same deal, audio does not export
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animagic
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animagic
Posted 2 Years Ago
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Go to 13:03 where he says that the audio CANNOT be embedded in the FBX and need to be exported manually. I have some experience in this, but you don't have to believe me.
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kissmecomix
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kissmecomix
Posted 2 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
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there was a way to combine the two using 3drxchange if you doubt here's the youtube vide0 https://youtu.be/jWzT0JfIEjo, it was not impossible
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animagic
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animagic
Posted 2 Years Ago
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FBX never contains audio (it is not part of the standard), but you can export audio only from iClone by selecting Render, then Video and then WAV. Both iClone and CC4 allow you to export as FBX. However, for lip-synching you will need to use iClone.
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kissmecomix
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kissmecomix
Posted 2 Years Ago
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Group: Forum Members
Last Active: 8 Months Ago
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I am working on my very first animation, and i purchased the cc3 pipeline with headshot, skingen, i now had to upgrade to cc4 and using iclone trial is because i can not export audio and motion out of either iclone nor cc4, NOT EVERYONE CAN AFFORD ICLONE, it is a hinderance and frustrating that i have fight every step just to produce a dimple animation, these pipelines are that in name only. If i wish to render in Blender, i should be able to import a character complete with motion and audio. 3d exchange use to be able to convert an imotion or rlmotion into a useable fbx that could be sent elsewhere to be used. now that's gone and that was the one thing that could have solved my problems. i want to see a plug in that will expoer both audio AND motion from either iclone or cc# into various formats, let's have a true pipeline that is for everyone.
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