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R Ham
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Group: Forum Members
Last Active: Last Year
Posts: 628,
Visits: 4.1K
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I have to say I'm disappointed in this, both in the decision and in the way it was done.
"Less clicks good, more clicks bad."
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0Calvin
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0Calvin
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 63,
Visits: 430
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animagic (7/3/2023) @0Calvin: I wouldn't hold my breath.
We have had two attempts now to integrate a ray-tracing renderer and while Iray is not bad, there are known limitations that have never been addressed. Also, once introduced, Iray wasn't further updated to keep up with newer developments.
Time and again, we see a promising third-party tool or asset introduced (I'm thinking about PopcornFX, SpeedTrees), which then never gets updated to the latest version available. This is my one major gripe with RL, although I also realize that the development team is relatively small.
So for now, our best bet is that the workflow with Omniverse is improved, as that is a solution that has continued development by Nvidia.Yes, I'm not holding my breath, there. I guess there is also the Blender pipeline. Working in Blender makes me break out in a rash, though.
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AutoDidact
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AutoDidact
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 2.1K,
Visits: 13.6K
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Daz recently announced that the next version of Daz studio will export to omniverse. so it is likely that they too will cease Iray support at some point. Iray is a DUMB brute force path tracer originally designed for the Architectural/product visualization industry as a loss leader product to sell graphic cards. It was never suitable for an animation software like Iclone ,particularly before RTX technology was widely available .
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Sophus
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Sophus
Posted 2 Years Ago
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Group: Forum Members
Last Active: 6 days ago
Posts: 230,
Visits: 2.6K
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The speed of Omniverse is pretty impressive if you have the required hardware.
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animagic
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animagic
Posted 2 Years Ago
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Group: Forum Members
Last Active: 3 days ago
Posts: 15.8K,
Visits: 31.3K
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@0Calvin: I wouldn't hold my breath. We have had two attempts now to integrate a ray-tracing renderer and while Iray is not bad, there are known limitations that have never been addressed. Also, once introduced, Iray wasn't further updated to keep up with newer developments. Time and again, we see a promising third-party tool or asset introduced (I'm thinking about PopcornFX, SpeedTrees), which then never gets updated to the latest version available. This is my one major gripe with RL, although I also realize that the development team is relatively small. So for now, our best bet is that the workflow with Omniverse is improved, as that is a solution that has continued development by Nvidia.
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0Calvin
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0Calvin
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 63,
Visits: 430
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Unfortunately, the Omniverse workflow is a clunky mess with so many limitations right now that this is just not a viable alternative to the Iray plugin. I realize that most iClone users seem to be OK with the realtime renderer, which is definitely not bad, but it is still no substitute for a good ray-tracing engine. I hope we eventually get another tightly-integrated ray-tracing render option in the future because when/if my Iray plugin stops working, this program will become nearly useless to me.
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eljofa
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eljofa
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 76,
Visits: 506
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And which software You talking about?? Cheers
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Ascensi
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Ascensi
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 262,
Visits: 1.9K
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eljofa
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eljofa
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 76,
Visits: 506
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Iclone proyects rendered in Omniverse look great. I bought iRay, but switched to Omniverse as soon as I read that iRay won't be getting new updates
Cheers PD. Just waiting for RL to implement a tighter integration with Omniverse
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jeff.davies
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jeff.davies
Posted 2 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 300,
Visits: 1.5K
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Thanks Animagic and Peter. I've been "heads down" on my current project and not able to devote any significant cycles to understanding this. In a day or so I'll take a breath and look into this in more detail :)
- Jeff The Adventures of Capt Sanchez Cybernautic Studios
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