
So I have made the eyes on my character a little big bigger on the inside and for some reason cc4 hasn't account this on the expression and thus the eyes don't fully shut now. I have modeled this character from the Camila so it has the latest expression version and perfect eye closed position by default.
How I can fix this inside CC4 ?
I tested to first close the eyes from the Attribute / Display / eyes 0pen / close option then went into edit mesh mode, but then when adjusting the eye lid it also satys like that when opening the eye so taht's no use since only the eye closing needs to be fixed and not the look of the eye when it's open
Also I can't use the edit expression and readjust the eye blink slider since then it will "over" close the eye if I add more to the slider so mesh editing is the way to do it, but in the way that it only affect / fade in when the lid is closing / closed and when the lid is open it should have zero effect on the mesh it self.
Another thing is the lower eye lid which by default is made WRONG!
When the upper eye lid is shutting also some of the mesh on the lower eye lid will move and this is wrong. It shouldn't move at all except when squinting, but not when normally opening and closing eye so how I can edit the lower eye lid so that it doesn't move when upper eye lid is shut down ?
For this I aslo have tested the edit mesh which don't affect at all and the lower lid will move no matter how much I move the mesh when eye is closed and ofcourse it won't since it's wrong method to edit the lower eye lid.