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Message
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stuckon3d
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stuckon3d
Posted Last Year
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Group: Forum Members
Last Active: Yesterday
Posts: 1.8K,
Visits: 7.7K
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Hello everyone, it has been a while since i posted something here. But i wanted to share some of the preproduction work Adolf (from Antareus) and I did for "the Night Agent" Netflix tv series. Adolf concentrated on the modeling and texturing while i worked on the layout and lighting of the scenes in Unreal (for virtual sets) and prevising some action sequences in iclone. Reallusion tools were really helpful for this stage of production. Check it out. https://vimeo.com/822104794/df372f4a2a?share=copyHope you like it Cheers, Cris
Product Specialist
My iClone 7 gallery
My IMDB
Edited
Last Year by
stuckon3d
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Bassline303
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Bassline303
Posted Last Year
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.6K,
Visits: 14.0K
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Cool ! π
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toystorylab
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toystorylab
Posted Last Year
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Group: Forum Members
Last Active: Yesterday
Posts: 4.4K,
Visits: 28.8K
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Yeah, cool! Definitely a proof those combined tools work fine for previz and even more. If this is a growing business and you need some more "hands", I would be happy to be part of this...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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wires
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Group: Forum Members
Last Active: 6 hours ago
Posts: 5.7K,
Visits: 26.4K
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Super cool Cris. Nice to see you back here.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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stuckon3d
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stuckon3d
Posted Last Year
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Group: Forum Members
Last Active: Yesterday
Posts: 1.8K,
Visits: 7.7K
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Cheers guys. One thing i would like to make people out there aware is that you can not concentrate on having a polished image when you are doing previs work. People that have seen my work know i can push iclone quality final image pretty high but when you are doing previs, you need to be willing to make stuff that you know it might get thrown out or changed a lot, so spending time to polish the lighting or character motions is not cost effective. The key things they are looking for in the previs is camera position, lens on the camera, scene layout (to figure out constrictions of a camera in the real world). Hope this helps. Cheers, Cris
Product Specialist
My iClone 7 gallery
My IMDB
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Leodegrance
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Leodegrance
Posted Last Year
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Group: Forum Members
Last Active: 3 hours ago
Posts: 66,
Visits: 3.0K
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Awesome work!
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Palmamultimedia
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Palmamultimedia
Posted Last Year
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Group: Forum Members
Last Active: 2 days ago
Posts: 35,
Visits: 1.9K
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Great way of looking at it and an inspiration to good srtorytelling.
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rosuckmedia
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rosuckmedia
Posted Last Year
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Group: Forum Members
Last Active: 2 days ago
Posts: 3.1K,
Visits: 4.7K
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I like it very much ππ Greetings Robert
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bernierao
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bernierao
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 19,
Visits: 370
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Hey this is great work. Well done! I have a couple of questions... I've played with the idea of applying for a previs job in the past. I always got stuck when I saw that knowing MAYA seems to be an essential part of any application (at least for Third Floor, Halo, etc). I understand why that is, because of pipeline issues, the ability to share work etc... But iClone is a lot faster than Maya for this type of work I think. In your experience, if one knows iClone and Unreal, and is able to produce quick scenes etc... Is it possible to get a job in the industry without having to learn Maya? Do you work on your own, and you just send a quicktime for preview-notes, or you have to share your projects with supervisors etc...? Another question would be, what software do you guys use for realtime on set preview of the virtual backgrounds? (Axymmetry, unreal, Blackmagic Ultimatte, etc Thanks so much in advance if you could answer these questions for me xxx
Bernardo Rao (Bernie Rao) Film Producer | Cinematographer | Director bernierao@hotmail.com | bernardo.rao@gmail.com
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Sunglass
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Sunglass
Posted Last Year
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Group: Forum Members
Last Active: Last Year
Posts: 257,
Visits: 1.3K
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just one word... wow!!!
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