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By stuckon3d - 2 Years Ago
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Hello everyone, it has been a while since i posted something here. But i wanted to share some of the preproduction work Adolf (from Antareus) and I did for "the Night Agent" Netflix tv series. Adolf concentrated on the modeling and texturing while i worked on the layout and lighting of the scenes in Unreal (for virtual sets) and prevising some action sequences in iclone. Reallusion tools were really helpful for this stage of production. Check it out.
https://vimeo.com/822104794/df372f4a2a?share=copy
Hope you like it :)
Cheers,
Cris
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By StyleMarshal - 2 Years Ago
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Cool ! ๐
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By toystorylab - 2 Years Ago
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Yeah, cool! Definitely a proof those combined tools work fine for previz and even more. If this is a growing business and you need some more "hands", I would be happy to be part of this... ;)
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By wires - 2 Years Ago
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Super cool Cris.:cool: Nice to see you back here.
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By stuckon3d - 2 Years Ago
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Cheers guys. One thing i would like to make people out there aware is that you can not concentrate on having a polished image when you are doing previs work. People that have seen my work know i can push iclone quality final image pretty high but when you are doing previs, you need to be willing to make stuff that you know it might get thrown out or changed a lot, so spending time to polish the lighting or character motions is not cost effective. The key things they are looking for in the previs is camera position, lens on the camera, scene layout (to figure out constrictions of a camera in the real world). Hope this helps.
Cheers,
Cris
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By Leodegrance - 2 Years Ago
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Awesome work!
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By Palmamultimedia - 2 Years Ago
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Great way of looking at it and an inspiration to good srtorytelling.
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By rosuckmedia - 2 Years Ago
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I like it very much ๐๐ Greetings Robert
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By bernierao - 2 Years Ago
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Hey this is great work. Well done! I have a couple of questions... I've played with the idea of applying for a previs job in the past. I always got stuck when I saw that knowing MAYA seems to be an essential part of any application (at least for Third Floor, Halo, etc). I understand why that is, because of pipeline issues, the ability to share work etc... But iClone is a lot faster than Maya for this type of work I think. In your experience, if one knows iClone and Unreal, and is able to produce quick scenes etc... Is it possible to get a job in the industry without having to learn Maya? Do you work on your own, and you just send a quicktime for preview-notes, or you have to share your projects with supervisors etc...?
Another question would be, what software do you guys use for realtime on set preview of the virtual backgrounds? (Axymmetry, unreal, Blackmagic Ultimatte, etc
Thanks so much in advance if you could answer these questions for me xxx :D
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By Sunglass - 2 Years Ago
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just one word... wow!!!
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