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Exporting assets directly to unity or....

Posted By longnguyen3065 Last Year
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longnguyen3065
longnguyen3065
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Hi I recently bought this assets of Total Plants 2 - Botanical World and I was wondering if there was a way to export the content into Unity directly as object or fbx ( I don't know which type of file it should be) then use them as I want in unity intead of creating a world inside Iclone then export. I am very new to Iclone and Unity, if you have any insight or opinions on  how I should proceed and if I am better off creating all the environment inside of Iclone instead of Unity. 

Another question would be if I am better off to use Iclone, what would be the best way to import assets from Unity to Iclone?

Thank you
animagic
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Total Plants are SpeedTree items and they cannot be exported. This is a restriction imposed by the vendor of SpeedTree.

Unity has their own version of SpeedTrees included: https://unity.com/products/speedtree

As to your question of what is a better way to create your environments, that depends on what you want to do.

I do everything in iClone as I have used it for a long time and have a lot of assets. However, these have become quite expensive, so Unity may be a better deal.

Since you are new to both, you could also look into Unreal as there seems to be more support for a pipeline with Unreal and there are very knowledgeable users on the forum.


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