|
By longnguyen3065 - 2 Years Ago
|
Hi I recently bought this assets of Total Plants 2 - Botanical World and I was wondering if there was a way to export the content into Unity directly as object or fbx ( I don't know which type of file it should be) then use them as I want in unity intead of creating a world inside Iclone then export. I am very new to Iclone and Unity, if you have any insight or opinions on how I should proceed and if I am better off creating all the environment inside of Iclone instead of Unity.
Another question would be if I am better off to use Iclone, what would be the best way to import assets from Unity to Iclone?
Thank you
|
|
By animagic - 2 Years Ago
|
Total Plants are SpeedTree items and they cannot be exported. This is a restriction imposed by the vendor of SpeedTree.
Unity has their own version of SpeedTrees included: https://unity.com/products/speedtree.
As to your question of what is a better way to create your environments, that depends on what you want to do.
I do everything in iClone as I have used it for a long time and have a lot of assets. However, these have become quite expensive, so Unity may be a better deal.
Since you are new to both, you could also look into Unreal as there seems to be more support for a pipeline with Unreal and there are very knowledgeable users on the forum.
|
|