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Creating Morphs for Subdivided CC3+

Posted By ender570 Last Year
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ender570
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So I'm trying to create different deformations for my character that take advantage of the increased geometry of the subdivided cc3+ character. I wanted to do this with the GOZ functionality, but it always reverts the mesh back to the base subdivision when loaded into zbrush. If I subdivide in zbrush, it loses the data upon transferring back into cc4. 

Does anyone have a decent workflow for this?
I need to export the character in a pose because I'm trying to sculpt muscle deformations and it would be kind of hard to do if they weren't in the pose that activated those muscles. Am I missing a simple solution here? 
Peter (RL)
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Please refer to the page below for information on exporting the subdivided mesh. This may help.

https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.2/17-Export/Using-Subdivided-Mesh.htm

                                                                

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ender570
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Peter (RL) (4/17/2023)
Please refer to the page below for information on exporting the subdivided mesh. This may help.

https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.2/17-Export/Using-Subdivided-Mesh.htm


Unfortunately, none of these options work with my workflow. I was hoping to use the GOZ functionality, but there is no option to export subdivided mesh with GOZ.



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