Creating Morphs for Subdivided CC3+
Home
»
Character Creator 4
»
General
https://forum.reallusion.com/Topic535408.aspx
Print Topic
|
Close Window
By ender570
-
3 Years Ago
So I'm trying to create different deformations for my character that take advantage of the increased geometry of the subdivided cc3+ character. I wanted to do this with the GOZ functionality, but it always reverts the mesh back to the base subdivision when loaded into zbrush. If I subdivide in zbrush, it loses the data upon transferring back into cc4.
Does anyone have a decent workflow for this?
I need to export the character in a pose because I'm trying to sculpt muscle deformations and it would be kind of hard to do if they weren't in the pose that activated those muscles. Am I missing a simple solution here?
By Peter (RL)
-
3 Years Ago
Please refer to the page below for information on exporting the subdivided mesh. This may help.
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.2/17-Export/Using-Subdivided-Mesh.htm
By ender570
-
3 Years Ago
Peter (RL) (4/17/2023)
Please refer to the page below for information on exporting the subdivided mesh. This may help.
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.2/17-Export/Using-Subdivided-Mesh.htm
Unfortunately, none of these options work with my workflow. I was hoping to use the GOZ functionality, but there is no option to export subdivided mesh with GOZ.