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Can't export fbx without UDIM

Posted By vinitius 2 Years Ago
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Can't export fbx without UDIM

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vinitius
vinitius
Posted 2 Years Ago
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Hi,
I need to export a fbx to use it in Unity without the UDIM UV Layout.
There is a checkbox in the export settings to turn it off, but it doesn´t seem to work. Even when UDIM is unchecked, UDIM layout is still present.
Is this a bug or am I completely misunderstanding this checkbox?
Anyone with the same issue here?
Using Character Creator 4.21
NexVice
NexVice
Posted 2 Years Ago
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Same issue here. I haven't tested in 4.22 or 4.23 though. Hopefully that gets fixed. Because it makes it impossible to edit UV Maps in Blender.
Peter (RL)
Peter (RL)
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Thank you for the feedback. If you believe there is a bug or issue with the software, please remember to report it in the Feedback Tracker. The tracker is monitored directly by the product teams who will investigate the issue and give you a status update. The tracker is the best way to get issues looked into and fixed in a future update.

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gamehorizongr
gamehorizongr
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Have this been fixed or is there any solutions i have the same issues, exporting as usual without udims is not working
vinitius
vinitius
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Hey, guys. I don't know what kind of issues do you have because of this "bug", so this information my be useless for you, but when I neded to edit the UVs to work as needed in Unity, I just laid the UVs on top of each other in Blender using snapping to the grid (see the picture).
I'm exporting from CC4 using the remesher with merged materials now. Body textures are combined to one map, so no UDIM feature there.
76% of original size (was 665x19) - Click to enlargehttps://forum.reallusion.com/uploads/images/a4ab6af9-8028-4608-96e5-d5c2.jpg
Rampa
Rampa
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Please check your FBX settings. You can choose UDIM or regular flavor. :)

76% of original size (was 665x19) - Click to enlarge



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