Hi!
So I export an animated character from iClone as an FBX with animation on rig and also on morphs.
When I load the FBX into Blender (as an FBX or using the Blender CC tools) I get it imported, animation is there, my morphs are there, I can animate them in blender, but the actual keyframes on the morphs are lost so they are not animated, do I need to do anything special to get the morph keyframes included in the exported FBX ?
iClone 8.2 Blender 3.4.1 (CC/C pipeline 1.5.7)