Hey guys, it looks more like a bug to me but I could not find anybody to complain about this so here I go:
When handling the motion clip on a timeline most of the actions seems to be destructive. When you want to assemble a continuous motion for the character then editing the clips together is amazingly clumsy.
When you break the clip it is, well, broken in the sense that you cannot extend it back as there are no more keyframes or data past the break point. (Huh, it actually seems like a very good name for that function).
I cannot wrap my head around this and actually think it is not usable for production at all as doing any iteration, let alone retiming or reshufling the clips when the cameras are already in place and have certain timing its just pure horro .
Also the Extend clip function only works for the right side of the clip? What the...? Even more crazy stuff - it actually works for both sides on the expression clip???!!
Might be much to ask but I would imagine that the clips are just containers setting the length and the content of keyframes much like in Blender NLA , Maya Clips or Motionbuilder stories.
If its a bug then it seems absolutely vital to fix it for the production. (already put it in the tracker reallusion.com/FeedBackTracker/Issue/Breaking-Motion-clip-is-destructible)
If this might be a future whisfull feature then I really really wish it will happen
Am I missing something here? How you guys are doing this? How would you solve this simple example issue:
You have 1 project containing 1 character with 3 different motion clips and 3 different cameras
Everything is edited exactly on the camera cuts meaning the animation clip changes to another on the cut which were break so they fit the timing
After the edit is done a client wants you to extend the middle shot by say 2 seconds (or whatever really)
..then consider a complex scene with many characters, different animation takes and cameras
Edited
Last Year by
martin.mejzlik