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By martin.mejzlik - 2 Years Ago
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Hey guys, it looks more like a bug to me but I could not find anybody to complain about this so here I go:
When handling the motion clip on a timeline most of the actions seems to be destructive. When you want to assemble a continuous motion for the character then editing the clips together is amazingly clumsy. When you break the clip it is, well, broken in the sense that you cannot extend it back as there are no more keyframes or data past the break point. (Huh, it actually seems like a very good name for that function).
I cannot wrap my head around this and actually think it is not usable for production at all as doing any iteration, let alone retiming or reshufling the clips when the cameras are already in place and have certain timing its just pure horro . Also the Extend clip function only works for the right side of the clip? What the...? Even more crazy stuff - it actually works for both sides on the expression clip???!!
Might be much to ask but I would imagine that the clips are just containers setting the length and the content of keyframes much like in Blender NLA , Maya Clips or Motionbuilder stories.
If its a bug then it seems absolutely vital to fix it for the production. (already put it in the tracker reallusion.com/FeedBackTracker/Issue/Breaking-Motion-clip-is-destructible) If this might be a future whisfull feature then I really really wish it will happen
Am I missing something here? How you guys are doing this? How would you solve this simple example issue:
You have 1 project containing 1 character with 3 different motion clips and 3 different cameras Everything is edited exactly on the camera cuts meaning the animation clip changes to another on the cut which were break so they fit the timing After the edit is done a client wants you to extend the middle shot by say 2 seconds (or whatever really)
..then consider a complex scene with many characters, different animation takes and cameras
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By Jfrog - 2 Years Ago
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Did you solve your problem?
When I edit a clip using the break (split), my audio and lips gets out of sync even if I move the green cursor to select all data at the same time. The clip end can be easily correct but not the start of the clip. Pretty useless as it is now for me..
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By martin.mejzlik - 2 Years Ago
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no sir, its still mindblowing that nobody has a problem with it
We are now having the entire body animation in the timeline per character and actually splitting the entire sequences into solo shots which is pure pain. Its messy and very hard to debug but at least you can offset and retime it without having to do all the animation from scratch I did not mess around with the facial clip but your finding is also concerning will give you a shout if I find something
here is the ticket in the tracker: https://www.reallusion.com/FeedBackTracker/Issue/Breaking-Motion-clip-is-destructible/1/clip
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By Jfrog - 2 Years Ago
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Thanks for the quick reply and input. I voted too. :)
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By Darren01 - 2 Years Ago
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I have the same problem, I just thought it was me doing something wrong! I don't feel like so much of an idiot now. I will add a vote to your feedback thread. Thanks for posting it up
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