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Weird bone placement from CC$ to UE 4.27

Posted By capt.force 2 Years Ago
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Weird bone placement from CC$ to UE 4.27

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capt.force
capt.force
Posted 2 Years Ago
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Hey gang so I've tried importing my character several ways with a couple of different A-Poses (including the one for UE) from CC4 into UE 4.27. It seems like everything is fine except for the upper arm twist is almost always protruding outward like the image below, and thus warping the arms of the animations. It's not happening with all of them, but enough that it's causing me issues. 

I know some folks has said that warping like this could be the quality of the animations themselves, and I get that to a point. Some of the ones I bought are not the best even on the surface level but do what I need them to do.

If I were to correct the bone during the animation, would that mess up the skeleton placement for other animations? Or is there a better way to try to correct this with the animations? Or do I just need to find better animations? I also wonder, if I make my own, how I can avoid this problem since I want to do some mocap for a couple scenes.



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