What would be the best workflow to take a clothed character into blender and bring back a mesh combined version? I'd like to permanently delete the hidden faces and export the entire outfit as a single mesh.
I thought about exporting, doing the modelling/combining in Blender and reimporting into CC4 as a new 'Accessory' but I'd then have to recreate the Skin Weights using
'transfer skin weights' (which I usually find needs some manual fixing). I wondered if there was a way to bypass that step and
still retain the original Skin Weights?
Unity Virtual Reality Developer