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Workflow for mesh combining cloth items?

Posted By jerome.dipietro 3 Years Ago
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jerome.dipietro
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What would be the best workflow to take a clothed character into blender and bring back a mesh combined version? I'd like to permanently delete the hidden faces and export the entire outfit as a single mesh.

I thought about exporting, doing the modelling/combining in Blender and reimporting into CC4 as a new 'Accessory' but I'd then have to recreate the Skin Weights using 'transfer skin weights' (which I usually find needs some manual fixing). I wondered if there was a way to bypass that step and still retain the original Skin Weights?



                                    
Unity Virtual Reality Developer




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