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Lessons in character design

Posted By Paumanok West 15 Years Ago
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Paumanok West
Paumanok West
Posted 15 Years Ago
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Last Active: 11 Years Ago
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Here we go again: another year, another significant improvement of my character design, using several techniques for customizing an iClone avatar.

The new body is based upon the G3 Nude avatar. I painted most of the clothing directly on the skin.

The cuffs on the shirt and pants are the Rolled-Up Sleeves from the G3 CloneCloth kit.

The Lower body mesh was resculpted using ZBrush; I improved the abdomen and thighs. The lower pants legs are accessories created from iClone primitives.

The forearms are based upon Superhero Gloves, resculpted in ZBrush.

The beard, hair, and shirt collar were created in Organica.

I extensively experimented with ZBrush to customize the head. I succeeded, technically, but failed, artistically. The previous head, customized using iClone native's tools, was far superior to anything I could reshape in ZBrush, so I reused it.

The moral of that story is: I believe you can create ANY human likeness inside iClone, as long as you supplement the head with accessories. You don't need any fancy tool such as ZBrush, Max, Maya, Mudbox, or Hexagon.

The only thing to add is that the color wheel is your friend. I rebalanced the color scheme to include more cool colors to complement the warm.



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