Hi there,
starting to dive into 8.2 after the installation last night. I see from the website that there's pipeline support for Unity, Unreal and Blender, what about Maya?
I'm currently using Arnold in Maya for my shaders and rendering, but really want to take advantage of the new wrinkle system. Is there a way to do this, or am I going to have to shift over to Blender?
thanks
Andrew