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By amckenzie - 3 Years Ago
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Hi there,
starting to dive into 8.2 after the installation last night. I see from the website that there's pipeline support for Unity, Unreal and Blender, what about Maya?
I'm currently using Arnold in Maya for my shaders and rendering, but really want to take advantage of the new wrinkle system. Is there a way to do this, or am I going to have to shift over to Blender?
thanks
Andrew
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By iofx - 3 Years Ago
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Hi,
same question here. We do not use Blender in our pipeline. Any suggenstions how we could take advantage of the wrinkle system in other renderers?
Thanks in advance
René
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By amckenzie - 3 Years Ago
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I've just discovered I can use Arnold in Blender so that's the big push I need to shift from Maya. Can't wait to explore Wrinkle maps with my Arnold shaders.
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