We have a character created in maya, and would like to use it with the facial capture that iClone 8 uses (trial versions only, we don't know if this is the direction we want to go yet).
It's already skinned to the skeleton we wish to use, it has blendshapes that are named the same as the blendshapes when a character is exported from iClone 8, we just want to see the captures and tests on our character.
I haven't been able to find anything on this topic and a basic import only imports the fbx export as a prop.