matiaspiens
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matiaspiens
Posted Last Year
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Group: Forum Members
Last Active: 6 Months Ago
Posts: 9,
Visits: 45
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Group: Forum Members
Last Active: Last Year
Posts: 43,
Visits: 316
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I've been very curious about this development for a few months now. Peter recently said there is more integration with blender, but still no news. I wonder if fluid simulations created in blender will be transferred to iclone
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Peter (RL)
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Peter (RL)
Posted Last Year
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Group: Administrators
Last Active: 20 minutes ago
Posts: 23.0K,
Visits: 36.3K
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I just want to assure you that the Blender Live Link is not dead and is most certainly still in development. Although I can't narrow it down any further it is still hoped to release it this year (2023).
Peter Forum Administrator www.reallusion.com
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Beansupreme
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Beansupreme
Posted Last Year
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Group: Forum Members
Last Active: 5 Months Ago
Posts: 27,
Visits: 722
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Really looking forward to this. To have a pipeline that's live between programs would be just incredible. It'll cut so much time out.
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Group: Forum Members
Last Active: Last Year
Posts: 43,
Visits: 316
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i would like to ask a question to Peter the manager. i saw your zbrush pipeline today. will the blender-iclone pipeline be similar to this? what are the latest developments? when will it be announced?
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bad_character
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bad_character
Posted Last Year
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Group: Forum Members
Last Active: 10 hours ago
Posts: 75,
Visits: 546
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I hadn’t seen this was coming. Hopefully it will remove the need to write your own plugin for a decent render in Blender pipeline.
Currently, if you have like 15 characters in a scene, it will take you like an hour to export them all for Blender, and that’s if you sit there the whole time and start the next character when one finishes. If you export them all in one fbx, the Blender CC character import plugin does not like it.
You also don’t get the extra the extra json file and extra physics data from iClone for the import plugin like you do from Character Creator when you use the Blender export plugin.
It’s a bummer, because it’s really easy to address both issues, but you have to write your own Python plugin to do it.
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