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Iclone to blender live link

Posted By matiaspiens 2 Years Ago
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Iclone to blender live link

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matiaspiens
matiaspiens
Posted 2 Years Ago
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I would like to know if Iclone and Blender Bidirectional Live Data Link is a dead project.

This was mention for 2022 and since then no news
https://magazine.reallusion.com/2022/01/06/reallusion-officially-joins-the-blender-development-fund-to-pioneer-the-next-wave-of-character-innovation/

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yorgon
yorgon
Posted 2 Years Ago
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I've been very curious about this development for a few months now. Peter recently said there is more integration with blender, but still no news. 
I wonder if fluid simulations created in blender will be transferred to iclone
Peter (RL)
Peter (RL)
Posted 2 Years Ago
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I just want to assure you that the Blender Live Link is not dead and is most certainly still in development. Although I can't narrow it down any further it is still hoped to release it this year (2023).

                                                                

Peter
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www.reallusion.com


Beansupreme
Beansupreme
Posted 2 Years Ago
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Really looking forward to this. To have a pipeline that's live between programs would be just incredible. It'll cut so much time out.
yorgon
yorgon
Posted 2 Years Ago
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i would like to ask a question to Peter the manager. i saw your zbrush pipeline today. will the blender-iclone pipeline be similar to this? what are the latest developments? when will it be announced?
bad_character
bad_character
Posted 2 Years Ago
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I hadn’t seen this was coming. Hopefully it will remove the need to write your own plugin for a decent render in Blender pipeline.

Currently, if you have like 15 characters in a scene, it will take you like an hour to export them all for Blender, and that’s if you sit there the whole time and start the next character when one finishes. If you export them all in one fbx, the Blender CC character import plugin does not like it.

You also don’t get the extra the extra json file and extra physics data from iClone for the import plugin like you do from Character Creator when you use the Blender export plugin.

It’s a bummer, because it’s really easy to address both issues, but you have to write your own Python plugin to do it.



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