I want to animate a metahuman through a live link. It works perfectly for the face.
But if I apply some motion to my dummy character in iClone, the movement is ok. But on unreal, through LiveLink, I get the sliding feet effect.
I have noticed that the Z (green axe) points forward in Unreal and backward in iClone. I don't know if it is important, but I can find a solution anywhere.
Can't some motions be applied on unreal dummies? Do some motions are not compatible with Unreal Live Link ?
Thanks in advance.
Fred
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PC : AMD Ryzen 9 5900X 12-Core Processor 3.70 GHz
RAM: 128 Go
OS: Windows 11 64 bits
Graphics Card : NVidia GeForce RTX 3090
Softwares: Reallusion products, Adobe suite, Blender, NVidia Omniverse
Edited
Last Year by
magnoliaPower