Profile Picture

Feet are sliding on Unreal but not in Iclone using livelink

Posted By magnoliaPower Last Year
You don't have permission to rate!

Feet are sliding on Unreal but not in Iclone using livelink

Author
Message
magnoliaPower
magnoliaPower
Posted Last Year
View Quick Profile
Distinguished Member

Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)Distinguished Member (1.6K reputation)

Group: Forum Members
Last Active: Last Year
Posts: 90, Visits: 343
I want to animate a metahuman through a live link. It works perfectly for the face.
But if I apply some motion to my dummy character in iClone, the movement is ok. But on unreal, through LiveLink, I get the sliding feet effect.
I have noticed that the Z (green axe) points forward in Unreal and backward in iClone. I don't know if it is important, but I can find a solution anywhere.
Can't some motions be applied on unreal dummies? Do some motions are not compatible with Unreal Live Link ?
Thanks in advance.
Fred

--------
PC : AMD Ryzen 9 5900X 12-Core Processor 3.70 GHz
RAM: 128 Go
OS: Windows 11 64 bits
Graphics Card : NVidia GeForce RTX 3090


Softwares: Reallusion products, Adobe suite, Blender, NVidia Omniverse

Edited
Last Year by magnoliaPower



Reading This Topic