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By magnoliaPower - 2 Years Ago
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I want to animate a metahuman through a live link. It works perfectly for the face. But if I apply some motion to my dummy character in iClone, the movement is ok. But on unreal, through LiveLink, I get the sliding feet effect. I have noticed that the Z (green axe) points forward in Unreal and backward in iClone. I don't know if it is important, but I can find a solution anywhere. Can't some motions be applied on unreal dummies? Do some motions are not compatible with Unreal Live Link ? Thanks in advance. Fred
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