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Test "Launch Control" Auto Car Rig - Blender to UE5

Posted By toystorylab 2 Years Ago
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toystorylab
toystorylab
Posted 2 Years Ago
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In case you want to use "Launch Control" with cars from the Blender "Transportation" pack:
https://blendermarket.com/products/transportation

Everything looks fine in Blender but in Unreal right side of tires are invisible.
On the left side everything is ok...
https://forum.reallusion.com/uploads/images/0e539bdf-1435-4848-9bf7-dbb5.jpg
The developer wrote:
To me this looks like a flipped normal inside Unreal.
When exporting the objects they will have their scale applied, which is no problem for most objects.
However, if an object has a negative scale it will have its normals flipped in the "applying scale process".
I have the Transportation add-on as well, so just checked this model and it does indeed seem like the right tires have negative scales. 
https://forum.reallusion.com/uploads/images/77ddba50-6779-4a23-9674-ede4.png
So a way to get around this issue is to manually apply the scale on these "issue meshes" with "Ctrl+A -> Scale"
and then go into "edit mode" for the meshes, select all vertices with "A" and hit "Alt+n -> Flip" to flip the normals. 

That worked for me... :satisfied:


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Auroratrek
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This looks really great! "Unreal" is such a misnomer!  ;-)

On my Youtube Channel: Quest of the Key: Chapter One
toystorylab
toystorylab
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ilyas.nashid (2/3/2023)


The automotive material pack is great! I've been using it for a log time when I transfer vehicles into UE4 and UE5. 


🀘🏽 yeah, a simple way to boost your models πŸ’ͺ🏼

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hoodtronik
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The automotive material pack is great! I've been using it for a log time when I transfer vehicles into UE4 and UE5. 
rosuckmedia
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Hi toy,
thx for Link
Greetings Robert
toystorylab
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Automotive materials:

Free:
https://www.unrealengine.com/marketplace/en-US/product/automotive-material-pack

Payed:
https://www.unrealengine.com/marketplace/en-US/product/automotive-extras

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toystorylab
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Yes, textures are exported...
But still need some tweaking.
I often replace materials with better/cooler ones.
Esp. glass, chrome,...
There are some cool material packages on Marketplace for cars.
Will send link when I am in the studio...

Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

rosuckmedia
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Hi Toy
I do not have this addon yet.
Are the textures when FBX export to UE5, also exported.
Greetings Robert
toystorylab
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Launch Control has 2 FBX export options;
1 made special for UE5 and 1 for Maya/3DSmax/other,
this one fits for iClone...
Simply import and drag into your scene. Done ;-)

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inash
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How did you easily get this into UE5? What steps and/or addons did you use? And what were your FBX export settings to get it into iClone?

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