By toystorylab - 2 Years Ago
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Testing new "Auto Rig" for cars in Blender, with easy transfer to UE5...
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By StyleMarshal - 2 Years Ago
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Awesome Toy ! π
Did you drive the car via Spline Drawing or Controller ?
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By toystorylab - 2 Years Ago
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Bassline303 (1/30/2023) Awesome Toy ! π
Did you drive the car via Spline Drawing or Controller ? I exported the road from UE5 to Blender... "Launch Control" uses kinda spline with ground detection.
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By rosuckmedia - 2 Years Ago
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Hi Toy Greatπππ
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By toystorylab - 2 Years Ago
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Thanx ;) Will try to do a "tutorial" in the next days...
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By StyleMarshal - 2 Years Ago
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toystorylab (2/1/2023) Thanx ;) Will try to do a "tutorial" in the next days...
Yes please π
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By Mana.Lucine - 2 Years Ago
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We, iClone users, watch this done in Blender and other software without being able to have any car rig in IC except for the old buggy Bullet ToolBox. Congratulations on this amazing animation.
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By toystorylab - 2 Years Ago
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Mana.Lucine (2/2/2023) We, iClone users, watch this done in Blender and other software without being able to have any car rig in IC except for the old buggy Bullet ToolBox. Congratulations on this amazing animation. You can easily get this to iClone, I just prefer Unreal for render...
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By StyleMarshal - 2 Years Ago
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Add-On :
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By Mana.Lucine - 2 Years Ago
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toystorylab (2/2/2023)
Mana.Lucine (2/2/2023) We, iClone users, watch this done in Blender and other software without being able to have any car rig in IC except for the old buggy Bullet ToolBox. Congratulations on this amazing animation.You can easily get this to iClone, I just prefer Unreal for render... Thank you for this wonderful tutorial! I hope one day we'll have car rig system inside IC without the need of using other software.
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By inash - 2 Years Ago
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How did you easily get this into UE5? What steps and/or addons did you use? And what were your FBX export settings to get it into iClone?
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By toystorylab - 2 Years Ago
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Launch Control has 2 FBX export options; 1 made special for UE5 and 1 for Maya/3DSmax/other, this one fits for iClone... Simply import and drag into your scene. Done ;-)
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By rosuckmedia - 2 Years Ago
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Hi Toy
I do not have this addon yet. Are the textures when FBX export to UE5, also exported. Greetings Robert
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By toystorylab - 2 Years Ago
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Yes, textures are exported... But still need some tweaking. I often replace materials with better/cooler ones. Esp. glass, chrome,... There are some cool material packages on Marketplace for cars. Will send link when I am in the studio...
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By toystorylab - 2 Years Ago
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Automotive materials:
Free: https://www.unrealengine.com/marketplace/en-US/product/automotive-material-pack
Payed: https://www.unrealengine.com/marketplace/en-US/product/automotive-extras
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By rosuckmedia - 2 Years Ago
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Hi toy, thx for Link Greetings Robert
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By hoodtronik - 2 Years Ago
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The automotive material pack is great! I've been using it for a log time when I transfer vehicles into UE4 and UE5.
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By toystorylab - 2 Years Ago
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ilyas.nashid (2/3/2023)
The automotive material pack is great! I've been using it for a log time when I transfer vehicles into UE4 and UE5.
π€π½ yeah, a simple way to boost your models πͺπΌ
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By Auroratrek - 2 Years Ago
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This looks really great! "Unreal" is such a misnomer! ;-)
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By toystorylab - 2 Years Ago
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In case you want to use "Launch Control" with cars from the Blender "Transportation" pack: https://blendermarket.com/products/transportation
Everything looks fine in Blender but in Unreal right side of tires are invisible. On the left side everything is ok...
The developer wrote:
To me this looks like a flipped normal inside Unreal. When exporting the objects they will have their scale applied, which is no problem for most objects. However, if an object has a negative scale it will have its normals flipped in the "applying scale process". I have the Transportation add-on as well, so just checked this model and it does indeed seem like the right tires have negative scales. So a way to get around this issue is to manually apply the scale on these "issue meshes" with "Ctrl+A -> Scale" and then go into "edit mode" for the meshes, select all vertices with "A" and hit "Alt+n -> Flip" to flip the normals.
That worked for me... :satisfied:
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