Profile Picture

Issues with certain Blendshapes after importing into Unity

Posted By jaaaaaaa 2 Years Ago
You don't have permission to rate!

Issues with certain Blendshapes after importing into Unity

Author
Message
jaaaaaaa
jaaaaaaa
Posted 2 Years Ago
View Quick Profile
New Member

New Member (48 reputation)New Member (48 reputation)New Member (48 reputation)New Member (48 reputation)New Member (48 reputation)New Member (48 reputation)New Member (48 reputation)New Member (48 reputation)New Member (48 reputation)

Group: Forum Members
Last Active: 2 Years Ago
Posts: 1, Visits: 17
Hi all,

I am trying to import CC4 characters into Unity and can't figure out how to fix the issues I have with several blendshapes as I am relatively new to Unity and Character Creator.
As can be seen in the short video I uploaded quickly to YouTube, when changing blendshapes like Brow_Raise_Outer_L the eyebrows stay fixed and don't move with the rest of the face accordingly.
Also opening the mouth somehow doesn't work.

I've been using the CC Unity Tools from Soupday (https://github.com/soupday/cc_unity_tools_3D) to import the character into Unity.
Below are the settings I have chosen when exporting out of Character Creator 4:

81% of original size (was 624x453) - Click to enlarge


Thanks in advance for any help :) Probably I am just missing some minor setting (I already tried tons of different ones but can not find my mistake)





Reading This Topic

0 active, 0 guests, 0 members, 0 anonymous.
No members currently viewing this topic!