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SVG Editor issue: unsupported file format

Posted By Da_Drood 3 Years Ago
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Da_Drood
Da_Drood
Posted 3 Years Ago
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I just took advantage of the winter sales to buy the upgrade for CA5 since i love the new features already, but i wonder which SVG Editor softwares are actually supported by CA5 apart from Adobe's.
I have Clip Studio Paint EX, which fully supports importing/exporting SVG files, so why can i not use that one? I tried to assign the software to CA5 but upon clicking the button to start a new file, there's a small window popping up saying "Unsupported file format".
Anyone else having this issue? Am i doing something wrong? If not, when can we expect full support for SVG files editing? I'm NOT gonna give my money to Adobe.
toystorylab
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toystorylab
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"Clip Studio Paint EX" clearly is not on the list with compatible SVG editors:
https://forum.reallusion.com/uploads/images/03d87b02-1329-4b42-92cf-4120.png


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

Da_Drood
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Thanks :) I should have checked that before posting the topic. Still, i hope Reallusion will add compatibility with Clip Studio Paint soon.
Famekrafts
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Today I have figured out a way to import svg files from Adobe Animate>Adobe Illustrator to>CTA5.
Took a few hours but it is worth it. I am still sticking with Adobe products as they are a breeze to work with.
 

CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
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Da_Drood
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They might be smart and very professional, but unfortunately aren't very affordable for amateur artists or newborn freelancers in my opinion. So i hope they will improve CTA5 SVG softwares' compatibility range.
Famekrafts
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Adobe Suite is a general requirement by default if you are joining any design studio.
So every design institute teaches these first.
Yes, Hobbyists, those who wish to start from CTA are probably not going to use Adobe suite simply because of the subscription model.
See if you can get old versions of the Adobe suite online, they still work great.

Remember rigging is just one of the processes, the main work is animation, so get rigging done fast, instead of figuring out which software works and which doesn't, and focus on creating the animations itself.

CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
Official Website  Reallusion Store  


Da_Drood
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Who talked about rigging issues here? :) I could do everything within Blender if that's the case, which is also free and more and more used by professional studios. The reason why i bought CTA5 is cause i expect to get some stuff done quicker than in other softwares. That's it.
Adobe is just too greedy for my taste.
Famekrafts
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Da_Drood (1/1/2023)
Who talked about rigging issues here? :) I could do everything within Blender if that's the case, which is also free and more and more used by professional studios. The reason why i bought CTA5 is cause i expect to get some stuff done quicker than in other softwares. That's it.
Adobe is just too greedy for my taste.

Normally we use the SVG editors like Illustrator to completely rig the character there with bone circles and bring them inside CTA fully rigged. Saves a lot of time and with the rig templates, we can even apply 3D mocaps to these.
If you Free rig inside CTA 5, sometimes the mocaps don't work.
That is what I am talking about doing things fast - not just creating the vector in Illustrator or Animate but also rigging them and importing them inside CTA5 fully rigged. Just add springs and you are ready to animate.


CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
Official Website  Reallusion Store  


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I understand but then somewhat this also seems like a waste of money having to pay for Illustrator/Animate subscriptions + buying CTA5. At that point wouldn'it it be more convenient to just work with one single professional software like Moho for example? Or if money is a problem going for Blender.
Judging from your words speed seems to be apparently an elitary quality.
Famekrafts
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Da_Drood (1/2/2023)
I understand but then somewhat this also seems like a waste of money having to pay for Illustrator/Animate subscriptions + buying CTA5. At that point wouldn'it it be more convenient to just work with one single professional software like Moho for example? Or if money is a problem going for Blender.
Judging from your words speed seems to be apparently an elitary quality.

Not really. If you are a designer, you must have been using Adobe suite or other design software. They are basic entry-level software for any design need. 
So unless you are not in a full-time design job then maybe it is a waste of money.

But if you are serious about getting a good animation movie done, you will need animate to draw, illustrator to rig, CTA5 to animate, after effects for any particle or special effects, and then premiere or DaVinci resolve for final compositing and editing.
That is the pipeline for creating high-end 2D animation episodes or movies. Just exporting from CTA5 is not enough.





CTA5, Iclone 7, 3D Exchange Pro, Character Creator 3, Popcornfx plugin, Zbrush, Blender, Vue 2014, Adobe cc suite, Spriter
Homebuild Workstation (Pretty old now but still working great) Win 10, Intel i7 950, 24 GB RAM DDR3, Gigabyte x58a-ud7 motherboard, AMD R9 390 sapphire 8GB VRAM.
Official Website  Reallusion Store  



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