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Publishing games with show or hide content components per CC4 character in game deployment...

Posted By rickygai 3 Years Ago
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Publishing games with show or hide content components per CC4...

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rickygai
rickygai
Posted 3 Years Ago
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Hi,

I want to publish CC4 characters created with content components commercially ( with the default or purchased content items under Extended License ) held on image, video, games and VR/AR platforms.

After reading RL EULA, Forum and FAQ, obviously "in-game character generation system" or "character generation system" are not allowed.

QUESTIONS:

1. If I generated CC4 characters with content components and "face morphed" set respectively and import into a game, user allow to show or hide the content component such as "shoes" only but no shoes swapping between other CC4 characters.

For example CC4 characters generated:

Character A has content components 1,2,3
Character B has content components 4,5,6

Inside the game, user is allowed to turn ON/OFF 1/2/3 of character A, but no swapping B's 4/5/6 into A.

The reason is, a CC4 character may wear bikini when near beach then when in the city, CC4 character can switch to formal office wear.

So this way, allowing user to turn ON/OFF without swapping component items and software programming wise is easier to control.

Can I commercial games with CC4 characters in this way ?

Please advise.




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