hi Sophus,
Thanks for the hint, it help and much appreciated.
I also submitted similar questions to RL support for clarification on using CC4 characters for games.
Meanwhile I hopes Reallusion at least comes out with some source of guidelines to overcome this grey area.
Especially for games publishing, RL does not give a crystal clear CC4 commercial usage policy, and indie developers may find it not flexible to publish games using CC4.
Moreover, the "Enterprise" license can be very expensive.
However, I received initial feedback from RL support yesterday as I mentioned to withdraw the CC4 license, not until I clearly understand what is the CC4 character deployment policy about.
Below are extractions from the feedback:
"Basically, we do not distinguish between the commercial and non-commercial version for the software itself. The license ( CC4+Headshot ) you purchase can also be used for commercial purposes."
"However if you plan to use the content in games, apps or AR/VR project for mass distribution, this requires an Extended license for the content."
"Extended license only applies to Gaming, AR and apps and the only content that requires an Extended License are the CC Components ccSlider, ccHair, ccCloth, ccShoes, and ccGloves. Props, motions and accessories do not need an Extended License."
"If you use a character made with CC Component in games, apps or AR/VR project, you will be required to purchase an Extended License for the used CC Components for mass distribution."
Obviously, statement above with Extended License, we can publish games commercially, later from this forum games made cannot be character generation system, even prohibits a minor switching control to a CC4 character's content component
ALONE.
What is this man ? indie developer like me needs to earn money via publish games to pay for licensing that RL enforced, if before making stable income, RL already starts charging a big sum through Enterprise License, you tell me how I am going to survive with CC4 software ?
So, below are silly questions to check with,
1. Can I publish commercially CC4 character in games to hold third party weapon assets ( not CC4 content component ) ?
2. Can I publish commercially CC4 character in games to switch weapons ( third party assets, not CC4 content component ) at real-time during gameplay ?
I really need to receive solid answers from Reallusion support because I only have 8 days to apply the refund starting today.
Thanks.
Edited
2 Years Ago by
rickygai