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Message
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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Another test with "RBC": https://forum.reallusion.com/533630/Porsche-Panamera-Blender-iClone-UE5
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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And another great "Auto Rig" for cars in Blender, used Datasmith to transfer to UE5... https://forum.reallusion.com/532365/RBC-Another-great-Auto-Car-Rig-Blender-to-Unreal
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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toystorylab
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toystorylab
Posted 2 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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Here is a test for another great "auto rig" tool: https://forum.reallusion.com/531789/Test-Launch-Control-Auto-Car-Rig-Blender-to-UE5
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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toystorylab (11/22/2022)
Garry_Seven_of_one (11/21/2022)Thanks. So just to be clear, you can use physics toolbox, then attach to path and physics work along path? Also can’t find physics toolbox , I had it in iclone 6, how would you add custom vehicles using toolbox? I just made the vehicle (in this case motorcycle) drive straight. And then added to path. No accurate turning of steer with this. So follow spline in Unreal with chaos is much better. I used vehicles with built in physics toolbox, never tried to add custom ones... Thanks, will try Chaos.
Garry, Clearstream, Seven_of_one
My Pinterests
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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Garry_Seven_of_one (11/21/2022)Thanks. So just to be clear, you can use physics toolbox, then attach to path and physics work along path? Also can’t find physics toolbox , I had it in iclone 6, how would you add custom vehicles using toolbox? I just made the vehicle (in this case motorcycle) drive straight. And then added to path. No accurate turning of steer with this. So follow spline in Unreal with chaos is much better. I used vehicles with built in physics toolbox, never tried to add custom ones...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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toystorylab (11/21/2022) Added some motorcycles to my example. Used a straight forward animation from Physic Toolbox Controller and made bike follow path in IC. And sped up animation of car (playrate) in Unreal...
Thanks. So just to be clear, you can use physics toolbox, then attach to path and physics work along path? Also can’t find physics toolbox , I had it in iclone 6, how would you add custom vehicles using toolbox?
Garry, Clearstream, Seven_of_one
My Pinterests
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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.3K,
Visits: 16.5K
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Ha ha great navigation through the street of some city (in Europe I suppose). Although Statham would not be proud of that crash :P
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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Added some motorcycles to my example. Used a straight forward animation from Physic Toolbox Controller and made bike follow path in IC. And sped up animation of car (playrate) in Unreal...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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toystorylab
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toystorylab
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 4.6K,
Visits: 29.9K
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rosuckmedia (11/19/2022)
Well, it seems to have worked for the caterpillar, it is, after all, uneven. Uneven is not the problem, I meant not sure if it works for huge grounds/environments/landscapes/maps. Will test that tomorrow...
Toystorylab on Vimeo : Crassitudes (my "Alter Ego") on Youtube:
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Garry_Seven_of_one
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Garry_Seven_of_one
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 457,
Visits: 1.9K
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Ah, ok I got it. The problem I had was with the black SUV from same author, transferred animation great but when pivot was off so wheels were buckled. Will try again. Thanks
Garry, Clearstream, Seven_of_one
My Pinterests
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